![]() Foundations of the Rules of Thumb: Understanding Card Types They’re guidelines, and there are many ways to kick ass without following them to the letter. You should deploy Power cards sparingly, or not at all.Ĭonsider those three bullets the framework upon which everything else hangs.If not, the numbers should be as close to equal as you can make them. You should have an equal number of Character and Action cards in your deck.Keep your deck as small as is possible, adding more cards ONLY if it will significantly improve your position. You should probably consider that your target MAXIMUM number as well. You must put at least 25 cards in your deck.The basics comprise three rules of thumb: ![]() The basics of deck layout and construction have been discussed extensively in other forums, but I’m covering it here by request. This guide also assumes you have mlebkowski’s github tools and strategy site bookmarked, here:įoundations of the Rules of Thumb: Understanding Card Typesĭeck Size and Card Distribution Getting Started and the Rules of Thumb By contrast, “Play” will normally mean “put the card down on your turn in play.”.When in doubt, “Deploy” will almost always mean “put the card in your deck.”.The card positions on the board I will refer to as, from left to right, slot 1, slot 2, etc. ![]() Skills I will refer to by their proper name.I’ll refer to card rarity by color, rather than by name, throughout this document.It does not matter if you’re a P2P or F2P player but you should have your ad bonus maxed out. Beginners will benefit from many of the tips below but some will be difficult to employ. You may not be in SFC yet, but you’re probably close. The reader should have finished the bulk of Adventure Mode through Onyx and possesses a deck comprising Legendary (purple) or Epic (blue) cards. This guide assumes you have an advanced understanding of gameplay, deck management, Skills, Traits, scoring, and combinations. Preface and ConventionsĮverything is opinion unless backed up by data. I’ve done this for consistency and because I wrote the words. Thanks for the feedback, Robot High Council (again)! As usual, the effectiveness of any given tactic is up for debate and this is just what works for me, so take it all with a grain of salt.Īny casual reader will note I’ve repeated myself from the Rumble Guide, here. Since there are many resources at your disposal already I’m writing this guide in response to queries from my current guild to update gaps in general theory left out of the Rumble Strategy Guide. This is a general strategy guide for Animation Throwdown deck assembly. Note: This update is by request to explain some of the probabilities as player decks get much larger than the optimal 25-card set. So that would be about the Animation Throwdown defense card: as much as you’d like to, you can’t have one.Animation Throwdown General Deck Assembly GuideĪuthor: Peter Kraatz, aka December, 2020 ![]() Chances are that if somebody plays against your deck and they’re in Arena 6 or higher, they’ll get the dreaded defense card from you as well. The boost card, however, does not remain in one’s deck after being used by the AI. In other words, it’s just a way to help the silly AI and make your life more complicated. Despite playing the game for huge amounts of time, we were never able to get our hands on a defense card, nor heard about anybody who has one.Īpparently, it’s just a “boost” card that’s offered to the AI in the Arena, a bonus card placed in the decks of your opponents, a card used to keep things complicated and force you to work on building that awesome deck even more. Unfortunately, the news are not great for those looking to expand their decks with a defense card or more. And we’re here to talk about the Animation Throwdown defense card and tell you everything there is to know about it, including the answers to the burning questions: what is it and how to get one? If you have played your Arena battles lately and have managed to get to rank 6 or above, you probably found out that there’s a really annoying card in the game: the defense card which really makes things complicated. We still love playing Animation Throwdown and we’re happy to find out that there’s a lot more depth in this game than you think when you first play it.
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